USDAA
Scorekeeping
General
To run the score table efficiently requires 3 people. It is possible
to get by with 2, but things go much more smoothly with 3. The
FRAT scorekeepers box contains a manila folder for each class.
This folder starts the day containing the blank scribe sheets and
should end the day containing the scribe sheets, blue sheet
and score sheet. At the end of each class put the signed blue
sheet and the scribe sheets in the correct folder. At the
end of the day take down the posted score sheets and put them in
the correct folders.
Person 1
- Receives the scribe sheet from the scribe sheet runner
- Enters the standard course time (if applicable) and calculates
time faults
- Totals up the points or faults
- Checks off each run in the score table catalog when the scribe
sheet is received
- Passes completed scribe sheet to Person 2
Additionally, Person 1 is responsible for:
- Checking any illegible scribe sheets with the scribe and stopping
the action in the ring if there seems to be anything wrong with
the sheets.
- Finding out where the scribe sheets are for any dogs listed
in the catalog for which no scribe sheet shows up at the table.
Person 2
- Before the first dog runs, enters the information at the top
of the score sheet such as Class Name, Standard Course Times for
each jump height, Class Start Time.
- Visually verifies the information on the scribe sheet
- Transcribes the data
- Dog number
- Dog name
- Points or faults
- Time
- Q if qualifying
From the scribe sheet to the score sheet for posting
- At the end of each jump height, marks placements, reads placement
info to Person 3 to enter on Blue Sheet.
- At the end of the class, reconciles # of scribe sheets with
# of entries on score sheet and # of dogs checked off in catalog
by Person 1. Files scribe sheets.
- At the end of the class, reconciles placements and Qs on score
sheet with entries on Blue Sheet.
- Writes Class End Time, # of Dogs and signature on top of score
sheet.
Person 3
This is by far the easiest role at the score table and a good place
for a trainee scorer to get their feet wet. If there
are only 2 scorers, this role can be handled by Person 2.
- Enters all Qs and placements on official results form which
goes to the USDAA office. These are referred to as Blue
Sheets, but theyre not all blue!
- Gets dogs name, score, time and placement (if any) from Person
2
- Gets dogs USDAA number from catalog
- At end of class, reconciles with score sheet
- Writes start and end times, # of dogs entered, # of dogs qualified
at top of sheet
- Has judge review and sign, files in correct folder in scorekeepers
box.
Head Scorekeeper
- Ensures all of the above gets done, often assumes the role of
Person 2.
- Ensures the table has a catalog marked with the scratches.
- Ensures the scribe sheets for scratches are pulled before each
class (a good scribe knows to do this but its the score
table that suffers if the scores end up on the wrong dogs
sheet!).
- Ensures that the judge has given the SCTs, scoring basis, gamble
value, etc. etc. to the score table before each class.
- Protects her scorers from the competitors (can I leave my treats
on the table? Why didnt I qualify? Whats my score?
Could you just hold my dog for a second? Where are the restrooms?
Is this where I check-in? Where are the workers drinks?)
If a competitor disputes their score consult the judge ASAP, but
without interrupting a run, as the greatest chance he will remember
is soon after the run. This happens most often if someone has done
the gamble and for some reason not received credit for it. Or if
a person believes they ran clean but has a fault recorded.
Scoring Methods
There are 3 basic methods of scoring utilized in USDAA. They are
listed below, the method of scoring impacts the score table as it
dictates the type of score sheet used, standard (blue) or accumulator
(red).
Faults then time
Under this scoring method, the dog is assessed faults for mistakes
made and the winner is decided based on who has the least faults.
Time is used to break ties. Classes scored in this manner are:
Standard agility All levels
Jumpers Advanced and Masters always; Starter/Novice is sometimes
scored this way, at discretion of judge
Grand Prix Regional
These classes are recorded on the Standard score sheet.
Points then time
Under this scoring method the dog accumulates points. The highest
points scored wins. Time is used to break ties. Classes scored
utilizing this method are:
Gamblers All levels
Snooker All levels
These classes are recorded on the Accumulator score sheet.
Time Plus Faults
Under this scoring method the dog is assessed faults for mistakes
made and these are added to the dogs time. The lowest combined
score wins. Classes scored utilizing this method are:
Steeplechase
Pairs all levels
Jumpers Starter/Novice is sometimes scored this way, at
discretion of judge.
These classes are recorded on the Accumulator score sheet.
Filling out the score sheets
Standard
Filling out the standard score sheet is very simple, the faults
are pre-printed on the top row of the sheet, enter the scribe sheet
data below the appropriate number of faults. Clear rounds go top
left, Eliminations bottom right.
Accumulator
On the accumulator sheet the scorer fills out the points across
the top, then slots the dogs scores in as appropriate. A
good way to try to organize things for Gamblers and Snooker is to
get all the qualifying scores on the top section of the score sheet.
Snooker
Since 37 is the minimum score in Gamblers to Q, I always write
37 in the rightmost box of the top line. Typically the maximum
score in snooker is 51, so I write this in the leftmost box of the
top line. If the snooker course utilizes 4 reds the maximum score
becomes 59, consult the judge regarding how many reds may be taken.
Gamblers
The judge will tell you how many points are needed in the opening
to Q. This is calculated by taking the highest point value obstacle
(5 or 7) and multiplying it by the first digit of the opening time
(4 if 40 seconds, 3 if 30 seconds). So, in 1-3-5-7 scoring
system with a 40 second opening, the points required would be 7x4
= 28. To Q the dog must achieve this plus the gamble, typically
worth 10 to 20 points. If the gamble is worth 20, the minimum points
to Q would be 48. I would put 48 points in the middle of the top
row and make it standout in some way (bold it?). This way, all
the potential qualifiers will be on the top line to the left of
the 48. Remember, it is possible for a very fast dog to accumulate
a ton of points, win the class, and not qualify. A slower dog with
less points, but that did the gamble, might qualify and place lower.
Time plus faults classes
In these classes it is usually best to get a few scribe sheets
in before labeling the score sheet, as you need an idea of what
the fastest times might be. So if you get some scribe sheets with
times around 35 seconds, I would mark top left as <30
seconds, then go up from there.
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